Run this example from the command line with:
node eg/nunchuk.js
var five = require("johnny-five"),
board, nunchuk;
board = new five.Board();
board.on("ready", function() {
// When using the WiiChuck adapter with an UNO,
// these pins act as the Ground and Power lines.
// This will not work on a Leonardo, so these
// lines can be removed.
new five.Pin("A2").low();
new five.Pin("A3").high();
// Create a new `nunchuk` hardware instance.
nunchuk = new five.Wii.Nunchuk({
freq: 50
});
// Nunchuk Event API
//
// "read" (nunchuk)
//
// Fired when the joystick detects a change in
// axis position.
//
// nunchuk.on( "read", function( err ) {
// });
// "change", "axischange" (joystick)
//
// Fired when the joystick detects a change in
// axis position.
//
nunchuk.joystick.on("change", function(event) {
console.log(
"joystick " + event.axis,
event.target[event.axis],
event.axis, event.direction
);
});
// "change", "axischange" (accelerometer)
//
// Fired when the accelerometer detects a change in
// axis position.
//
nunchuk.accelerometer.on("change", function(event) {
console.log(
"accelerometer " + event.axis,
event.target[event.axis],
event.axis, event.direction
);
});
// "down"
// aliases: "press", "tap", "impact", "hit"
//
// Fired when any nunchuk button is "down"
//
// "up"
// alias: "release"
//
// Fired when any nunchuk button is "up"
//
// "hold"
//
// Fired when any nunchuk button is in the "down" state for
// a specified amount of time. Defaults to 500ms
//
// To specify a custom hold time, use the "holdtime"
// option of the Nunchuk constructor.
//
["down", "up", "hold"].forEach(function(type) {
nunchuk.on(type, function(event) {
console.log(
event.target.which + " is " + type,
{
isUp: event.target.isUp,
isDown: event.target.isDown
}
);
});
});
// Further reading
// http://media.pragprog.com/titles/msard/tinker.pdf
// http://lizarum.com/assignments/physical_computing/2008/wii_nunchuck.html
});